Operations & Street Jobs
A job is a squad (one leader and up to four crew) sent through the city. Every job shows its duration, risk, Wanted cost, reward and Influence before you press Send.
Kinds of jobs
| Name | Status | What it does |
|---|---|---|
| Collection Round | In game | Visit the shops under the House's protection and collect what they owe. No Wanted. |
| Resource Point | In game | Grab Supplies and Dirty Money from scrapyards, depots and hidden stills. The police notice. |
| Gathering | In game | Points on the map (Bazaar, Scrapyard, Smugglers' Pier, Jeweler). Send one to four crew, bring back a load. |
| Street Jobs | In game | Small fights and recoveries on the street. Each shows who you will face and which crew type beats them. |
| Smugglers' Pier | In game | Send a crew to the Docks to gather cargo and bring it back. Long, rich and risky. |
| Conquest | Coming soon | Take shops and warehouses from NPCs or players. |
| Versus players | Coming soon | Steal unprotected resources, scout rivals, slow a rival's building (never destroy it). |
| Co-op | Coming soon | A multi-stage job with a Council (scout, prepare, strike, escape); joint attacks; weekly battles for a Landmark. |
Collection Round
4 shops (Corner Grocer, Tailor's, Bakery, Pawn Shop). Each pays 100 Dirty Money and opens again after 5m. A round takes 30s with 1 to 4 crew. Wanted +0.
Resource Point
Brings 120 Supplies and 30 Dirty Money. Takes 1m 30s with 1 to 4 crew. Wanted +2.
Crews out at the same time: 1 from Mansion Lv 1, 2 from Mansion Lv 6. More slots come with higher Mansion levels later.
Gathering points
Gathering points sit on the city map. Send 1 to 4 crew; they travel out, fill up and bring the load home. Higher point levels open with your Mansion.
| Point | Resource | Opens at | Full load | Gather time | Wanted |
|---|---|---|---|---|---|
| Bazaar Lv 1 | Dirty Money | Mansion Lv 4 | 3,000 | 5m | +0 |
| Bazaar Lv 2 | Dirty Money | Mansion Lv 5 | 4,050 | 6m 15s | +0 |
| Bazaar Lv 3 | Dirty Money | Mansion Lv 7 | 7,380 | 9m 46s | +0 |
| Bazaar Lv 4 | Dirty Money | Mansion Lv 10 | 18,200 | 19m 4s | +0 |
| Scrapyard Lv 1 | Supplies | Mansion Lv 4 | 3,000 | 5m | +2 |
| Scrapyard Lv 2 | Supplies | Mansion Lv 5 | 4,050 | 6m 15s | +2 |
| Scrapyard Lv 3 | Supplies | Mansion Lv 7 | 7,380 | 9m 46s | +2 |
| Scrapyard Lv 4 | Supplies | Mansion Lv 10 | 18,200 | 19m 4s | +2 |
| Smugglers' Pier Lv 2 | Ammo | Mansion Lv 5 | 20,000 | 6m 15s | +6 |
| Smugglers' Pier Lv 3 | Ammo | Mansion Lv 7 | 36,500 | 9m 46s | +6 |
| Smugglers' Pier Lv 4 | Ammo | Mansion Lv 10 | 89,700 | 19m 4s | +6 |
| Jeweler Lv 3 | Jewels | Mansion Lv 7 | 65,000 | 9m 46s | +3 |
| Jeweler Lv 4 | Jewels | Mansion Lv 10 | 160,000 | 19m 4s | +3 |
- With 1, 2, 3 or 4 crew you bring back 30% / 55% / 80% / 100% of a full load. Higher crew levels help too.
- Each crew member adds by archetype: Muscle carry +8%; Cunning speed +8%; Support carry +4%, speed +4%.
- A faster vehicle from the Service Garage cuts travel time on the map.
Street Jobs
Each job unlocks when you clear the one before it. All of them need a full squad of four crew.
Street Job 11 is also the Police Archive: the first win of each day lowers Wanted by 30 instead of raising it. Wanted →
| Job | Enemy lineup | Best answer | Recommended Power | Time | Loot | Shard drop | Wanted |
|---|---|---|---|---|---|---|---|
| Street Job 1 Street Hoodlums | Captain (Connections, Lv 1) Bodyguard (Muscle, Lv 1) Lawyer (Connections, Lv 1) Accountant (Support, Lv 1) | Muscle | 1,250 | 1m | 220 Dirty Money 50 Supplies 1 Reputation 40 XP | Blade +5 (20/day) | +8 |
| Street Job 2 Pickpocket Ring | Bodyguard (Muscle, Lv 3) Informant (Cunning, Lv 3) Lawyer (Connections, Lv 3) Cipher Clerk (Cunning, Lv 3) | Connections | 1,390 | 1m 15s | 300 Dirty Money 60 Supplies 2 Reputation 55 XP | Sledgehammer +3 (9/day) | +9 |
| Street Job 3 Debt Dodger | Bodyguard (Muscle, Lv 3) Bodyguard (Muscle, Lv 3) Enforcer (Muscle, Lv 3) Captain (Connections, Lv 3) | Cunning | 1,445 | 1m 30s | 400 Dirty Money 90 Supplies 2 Reputation 75 XP 1 Dossiers | Loophole +3 (9/day) | +10 |
| Street Job 4 Contraband Tobacco Cart | Captain (Connections, Lv 8) Bodyguard (Muscle, Lv 8) Lawyer (Connections, Lv 8) Lawyer (Connections, Lv 7) | Muscle | 1,780 | 2m | 330 Dirty Money 330 Supplies 3 Reputation 100 XP 1 Dossiers 1 Leader Dossiers | Fox +4 (12/day) | +12 |
| Street Job 5 Harbor Brawl | Bodyguard (Muscle, Lv 10) Bodyguard (Muscle, Lv 8) Enforcer (Muscle, Lv 10) Informant (Cunning, Lv 10) | Cunning | 1,920 | 2m 30s | 650 Dirty Money 200 Supplies 4 Reputation 135 XP 1 Dossiers 1 Leader Dossiers Gear chance (Common) | Gravedigger +2 (6/day) | +14 |
| Street Job 6 Rigged Table | Captain (Connections, Lv 10) Informant (Cunning, Lv 10) Cipher Clerk (Cunning, Lv 12) Cipher Clerk (Cunning, Lv 10) | Connections | 2,030 | 3m | 1,050 Dirty Money 150 Supplies 4 Reputation 180 XP 2 Dossiers 1 Leader Dossiers Gear chance (Common) | Spider +3 (6/day) | +15 |
| Street Job 7 Liquor Truck | Bodyguard (Muscle, Lv 18) Bodyguard (Muscle, Lv 18) Enforcer (Muscle, Lv 16) Informant (Cunning, Lv 16) | Cunning | 2,230 | 3m 15s | 1,100 Dirty Money 700 Supplies 5 Reputation 230 XP 2 Dossiers 1 Leader Dossiers | - | +16 |
| Street Job 8 Rival Loan Shark | Captain (Connections, Lv 25) Bodyguard (Muscle, Lv 26) Lawyer (Connections, Lv 24) Accountant (Support, Lv 25) | Muscle | 2,370 | 3m 30s | 2,000 Dirty Money 250 Supplies 8 Reputation 290 XP 2 Dossiers 1 Leader Dossiers | - | +18 |
| Street Job 9 Hidden Distillery | Bodyguard (Muscle, Lv 22) Informant (Cunning, Lv 23) Cipher Clerk (Cunning, Lv 21) Cipher Clerk (Cunning, Lv 21) | Connections | 2,640 | 3m 45s | 900 Dirty Money 1,800 Supplies 5 Reputation 360 XP 2 Dossiers 1 Leader Dossiers | Sledgehammer, Loophole, Black Book +3 (rotates daily, 9/day) | +20 |
| Street Job 10 Smugglers | Bodyguard (Muscle, Lv 25) Informant (Cunning, Lv 25) Enforcer (Muscle, Lv 25) Cipher Clerk (Cunning, Lv 25) | Connections | 2,850 | 4m | 800 Dirty Money 1,200 Supplies 10,000 Ammo 6 Reputation 440 XP 3 Dossiers 2 Leader Dossiers Gear chance (Rare) | - | +21 |
| Street Job 11 Police Archive Police Archive | Bodyguard (Muscle, Lv 32) Captain (Connections, Lv 31) Lawyer (Connections, Lv 30) Cipher Clerk (Cunning, Lv 31) | Muscle | 3,010 | 4m | 600 Supplies 10 Reputation 440 XP 2 Dossiers 1 Leader Dossiers | - | +21 |
| Street Job 12 Rival Capo | Enforcer (Muscle, Lv 37) Enforcer (Muscle, Lv 37) Captain (Connections, Lv 31) Enforcer (Muscle, Lv 37) | Cunning | 3,410 | 5m | 3,000 Dirty Money 25,000 Jewels 15 Reputation 560 XP 4 Dossiers 3 Leader Dossiers Gear chance (Rare) | Gravedigger, Blade, Fox +2 (rotates daily, 6/day) | +22 |
Street Job names are working titles; the game shows them as "Street Job 1" to "Street Job 12".