Mafia LegacyWiki

Boss's Orders & chapters

When the heir opens the desk in the Mansion study, there is one drawer that has never been locked. In it lie the Old Man's standing orders: sixty-one small cards in his own hand, one per task, in the order he believed a house must be built. The Advisor hands you one card at a time. You do not have to obey. But in all his years, the Old Man's order was never wrong about the sequence.

After the tutorial, the orders come in 12 chapters, each one a sealed envelope from someone in the house. Finish every order in a chapter, then open its chest.

The tutorial: arrival

You'll still get every starter reward. Tips stay in the Advisor's Notebook.

StepIn gameStoryReward
T0
Arrival
You step off the boat with a few dollars and a good memory. The harbor has families. It has room for one more. Make it yours.The heir arrives at dusk. Below, the city is already lit in neon; up on the hill the Mansion lamp is dark. The Old Man taught this child to remember every face on the dock.-
T1
Who are you?
Pick your leader and give them your name.The Letter names one of ten. You choose who answers: your face, your name, your style.-
T2
First money
The grocer pays for protection. Tap Send.The grocer remembers the Old Man and pays the same rate, no questions.100 Dirty Money
T3
A respectable front
Every empire needs a front. Build a Restaurant.The House cannot be seen counting Dirty Money. A restaurant has nothing to hide, in plain sight.120 Clean Money, Restaurant Lv 1
T4
A friend
Gravedigger is looking for work. Free of charge. Tap to recruit.A familiar face at the kitchen door. Someone remembers the Old Man's table.Gravedigger
T5
First job
A small street gang. Send your squad. They'll handle it.The first job is small on purpose. The Old Man wanted heirs to start by being useful, not feared.50 Dirty Money, 50 Supplies
T6
Wash it
Dirty Money buys nothing here. Launder it at the Restaurant.The first lesson of the house: money must be washed before it is spent.140 Clean Money
T7
Eyes on you
Wanted rises when you work in the open. It cools down on its own, even while you are away.A police car idles near the gate. It is not a threat; it is a reminder.-
T8
Grow the house
Spend your Clean Money. Upgrade the Mansion.The lamp on the hill flickers. A second floor, a new roof.Sledgehammer, Mansion Lv 3
Gift crate: 140 Clean Money, 100 Supplies
T9
Your first order
Your first order is waiting.The Advisor sets a single card on the desk.-

Chapters

Chapter 1: The Harbor

Opens: Advisor Emil · Closes: Steward Esi

The Old Man sealed this envelope himself. Open it, and start at the front door.

OrderTaskReward
Dress up the RestaurantUpgrade the Restaurant to Lv 2.
First order: make the front a place people would choose. The Old Man judged a family by its restaurant before its ledger.
100 Clean Money
Start brewingBuild the Bootleg Distillery.
A front needs something behind it. The back room hums at night and nobody asks why.
100 Clean Money
New faceRecruit Loophole.
A house is people. Someone remembers the Old Man and walks in without an appointment.
75 Clean Money, 50 Supplies
Take it to the streetClear Street Job 1.
The street remembers who stopped showing up. The first fight is small. The point is to be seen working.
100 Dirty Money, 125 Clean Money

Chapter reward: 10 Diamonds, Build Speedup 5m x2

Chapter 2: Paper Walls

Opens: Launderer Nikos · Closes: Steward Esi · Mansion goal: Lv 4

Every wall starts as paper. Get a lawyer, get organized, then get comfortable.

OrderTaskReward
Hire a lawyerBuild the Law Office.
Paper is the first wall. A desk, a lamp and a man who has never lost an argument about a comma.
75 Clean Money
Keep a squad readySave a squad preset.
A good captain does not choose his squad twice. The Old Man kept two lists on the wall: one for trouble, one for quiet.
200 Dirty Money
DelegateAssign a manager to a building.
A house runs when no one does everything. Put the right person at the right desk.
125 Clean Money
The Big HouseUpgrade the Mansion to Lv 4. Rank has its rewards.
A house grows from the top. A new floor means a new door, and a new door means more guests.
300 Dirty Money, 100 Supplies, 30 Diamonds

Chapter reward: 100 Supplies, 10 Diamonds, Training Speedup 5m x1

Chapter 3: First Test

Opens: Launderer Nikos · Closes: Advisor Emil

Being noticed is a lesson. Lowering it again is the real skill. Steam, not noise.

OrderTaskReward
Get noticedLet Wanted reach Suspect. Don't worry, it's a lesson.
Every heir is noticed once, on purpose. The Old Man wanted you to know the feeling before it came uninvited.
300 Dirty Money
Bring it downLower Wanted: let it cool, run the Police Archive or bribe.
Silence is also a skill. There are three ways down; none is free.
75 Clean Money
Wash againFinish 1 launderings.
A habit is a wall. The more often money is washed, the less anyone looks twice.
200 Dirty Money
Prove yourselfClear Street Job 3. Bring the squad back standing.
The last card of the first page. The Old Man closed every beginning with a test: not whether you win, but whether everyone comes home.
100 Clean Money, 100 Supplies, Fox shards +8

Chapter reward: 10 Diamonds, Fox shards +12, Build Speedup 5m x1, Case Dismissed x1

Chapter 4: Second Floor

Opens: Driver Hana · Closes: Steward Esi · Mansion goal: Lv 5

A second floor means more rooms and more errands. Let's see what the street owes the house.

OrderTaskReward
First pickupFinish a gathering run at any gathering point.100 Clean Money, Build Speedup 5m x1
A finer frontUpgrade the Restaurant to Lv 4.150 Clean Money
Keep it brewingUpgrade the Bootleg Distillery to Lv 4.100 Supplies
Push furtherClear Street Job 5.Training Speedup 5m x1
Raise the roofUpgrade the Mansion to Lv 5.20 Diamonds, VIP points +40, Build Speedup 1h x1

Chapter reward: 200 Supplies, 10 Diamonds, Research Speedup 5m x1

Chapter 5: The Advisor's Room

Opens: Advisor Emil · Closes: Advisor Emil · Mansion goal: Lv 6

This one is mine. A room full of books and a second front. Mind the dust.

OrderTaskReward
Open the booksBuild the Consigliere's Office.150 Clean Money
Start a studyStart any research in the Consigliere's Office.Research Speedup 5m x1
Pier runFinish a gathering run at a Smugglers' Pier.200 Clean Money, Build Speedup 5m x1
A second frontBuild the Laundry.200 Clean Money, 200 Supplies
Paper in orderUpgrade the Law Office to Lv 5.150 Supplies
Another floorUpgrade the Mansion to Lv 6.20 Diamonds

Chapter reward: 1,000 Ammo, 10 Diamonds, Build Speedup 5m x1

Chapter 6: Two Doors

Opens: Coach Marisol · Closes: Steward Esi · Mansion goal: Lv 7

Two jobs at once. Two doors, two squads. Count your people twice.

OrderTaskReward
Two at onceRun two operations at the same time.300 Supplies
Orders on fileAssign a squad preset to an operation type.500 Dirty Money
Keep them standingBuild the Clinic.300 Clean Money, Training Speedup 5m x1
Stock the shelvesBuild the Warehouse.50 Reputation
Train harderUpgrade the Boxing Gym to Lv 6.500 Clean Money
Up we goUpgrade the Mansion to Lv 7.20 Diamonds, Build Speedup 1h x1

Chapter reward: 1,500 Ammo, 20 Diamonds, Build Speedup 5m x1, Case Dismissed x1

Chapter 7: The Jeweler

Opens: Driver Hana · Closes: Launderer Nikos · Mansion goal: Lv 8

A jeweler on the Quay keeps small stones and long memories. Let's go say hello.

OrderTaskReward
Jeweler's pickupFinish a gathering run at a Jeweler.10,000 Jewels, Build Speedup 5m x1
Deeper inClear Street Job 7.Leader Dossiers +5
Sharper ultimateRaise your Leader's ultimate to Lv 2.10 Diamonds
Quiet ledgersBuild the Accounting Office.1,000 Clean Money
Counsel growsUpgrade the Consigliere's Office to Lv 7.1,000 Supplies
A grander houseUpgrade the Mansion to Lv 8.30 Diamonds, Speedup 8h x1

Chapter reward: 2,500 Ammo, 20,000 Jewels, 20 Diamonds, Build Speedup 5m x1

Chapter 8: Sharp Suits

Opens: Coach Marisol · Closes: Advisor Emil · Mansion goal: Lv 9

Good gear, good habits. A squad that looks ready usually is.

OrderTaskReward
Dress for the jobEquip a piece of gear on a crew member.2,000 Ammo
Gear up the shopBuild the Equipment Workshop.1,000 Clean Money, Build Speedup 5m x1
A little sharperEnhance a piece of gear to +1.3,000 Ammo
Make a nameClear Street Job 8.100 Reputation
Press the linensUpgrade the Laundry to Lv 8.2,000 Supplies
Almost thereUpgrade the Mansion to Lv 9.30,000 Jewels, 30 Diamonds

Chapter reward: 20 Diamonds, Build Speedup 5m x1, Hired Builder 24h x1

Chapter 9: The Archive

Opens: Advisor Emil · Closes: Launderer Nikos · Mansion goal: Lv 10

Every family keeps an archive. Some keep it in a cellar, some in a police station.

OrderTaskReward
Study hardReach 8 total research levels.2,000 Clean Money
Rising starBring a crew member to 3 stars.10 Diamonds
Deep in the cityClear Street Job 10.1,500 Clean Money, 10,000 Ammo
Clear the archiveWin the Police Archive run (Street Job 11).100 Reputation, Hush Money x1
Strong foundationsUpgrade the Bootleg Distillery to Lv 9.3,000 Supplies
Top of the hillUpgrade the Mansion to Lv 10.50 Diamonds

Chapter reward: 30 Diamonds, Build Speedup 1h x1, Rare Gear Choice x1

Chapter 10: Lamp on the Hill

Opens: Steward Esi · Closes: Advisor Emil · Mansion goal: Lv 10

It has been dark a long time. Let's give it a reason to burn.

OrderTaskReward
Music upstairsBuild the Jazz Club.Build Speedup 5m x1
Top of the streetClear Street Job 12. Bring everyone home.30 Diamonds, VIP points +60
Three rising starsBring 3 crew members to 3 stars.10 Diamonds
Sharper stillRaise your Leader's ultimate to Lv 4.Leader Dossiers +5
A deeper studyFinish one Tier 2 research once it unlocks.Research Speedup 1h x1

Chapter reward: 100 Reputation, 40 Diamonds, Rare Shard Choice x10

Chapter 11: House in Order

Opens: Steward Esi · Closes: Coach Marisol · Mansion goal: Lv 10

Walk every room with me. If it does not shine, we polish it.

OrderTaskReward
Every room polishedBring 15 buildings to Lv 8.Build Speedup 5m x1
A scholar's houseReach 40 total research levels.Research Speedup 5m x1
A strong benchBring 5 crew members to 3 stars.10 Diamonds
Fully dressedFill all 4 gear slots on one crew member.5,000 Ammo

Chapter reward: 40 Diamonds, Leader Dossiers +5, Training Speedup 5m x1

Chapter 12: The Whole House

Opens: Advisor Emil · Closes: Advisor Emil · Mansion goal: Lv 10

The last envelope on this floor. Spend what you have learned.

OrderTaskReward
A grand frontUpgrade the Restaurant to Lv 10.Build Speedup 5m x1
The house libraryReach 100 total research levels.Research Speedup 5m x1
Six who shineBring 6 crew members to 3 stars.20 Diamonds
Peak ultimateRaise your Leader's ultimate to Lv 5.10 Diamonds
Every floor finishedBring 15 buildings to Lv 10.100 Reputation

Chapter reward: 40 Diamonds, Build Speedup 1h x1, Rare Shard Choice x10, Case Dismissed x1

More chapters Coming soon