Buildings
Twenty-six buildings in ten groups. The Mansion sets the limit; nothing else on the grounds can grow past it.
The Estate is the House's own ground: a Mansion on the hill, a courtyard and a ring of buildings that each do one honest-looking job. Behind every one of them is a quiet purpose. The Mansion sets the limit. Nothing else on the grounds can grow past it. By day the ring looks like the old harbor. After dark every front lights up: neon script, lit windows, a pool glowing blue in the Mansion courtyard.
The Hearth Rule. No hand is raised against a family's house. Business happens in the street, never at the door.

Centre
Fronts
Restaurant
Produces Clean Money and washes Dirty Money into Clean Money, up to its hourly limit. Upgrading it raises the limit and lets the laundering queue run
In gameLaundry
A second laundering front. Adds hourly capacity and Clean Money income on top of the Restaurant.
In gameAuto Showroom
A third front. Adds laundering capacity and Clean Money income.
In gameJazz Club
A fourth front. Adds laundering capacity and Clean Money income.
Underground
Bootleg Distillery
Earns Dirty Money every hour, even while you are away. It adds no Wanted of its own.
In gameBack Room Club
Another Dirty Money source, richer than the Distillery and just as watched. Best in a Velvet Mile Estate.
Coming soonBlack Market
Swaps Dirty Money for Supplies and back. Opens fast laundering, which is quick but costs a larger cut and raises Wanted.
Production
Equipment Workshop
Turns Supplies into crew equipment. Sets what your crew can wear into a fight.
In gameWarehouse
Raises your storage limit for Dirty Money and Supplies. In the first release, this job is done by the Mansion itself.
In gameService Garage
Keeps the family rolling. Produces Supplies.
Crew
Recruitment Bar
Recruit crew. In the first release, some crew join free; others need shards from Street Jobs. Later, a Reputation invite and a diamond invite arrive,
In gameBoxing Gym
Spend Clean Money to train crew and raise their level. Their level cap follows your Mansion.
Coming soonTarget Range
Crew drills that help train combat-focused crew. Details coming soon.
In gameClinic
Heals injured crew faster. Injured crew cannot go on jobs.
Coming soonTailor
Crafts and improves suit and hat equipment for your crew.
Law & Money
Law Office
Wanted falls faster. A lawyer assigned as manager makes it fall faster still.
In gameAccounting Office
Lowers the laundering cut and speeds the washing. A strong spot for an Accountant manager.
Research
Intelligence
Telegraph Room
Detects enemy spies and warns you when rival Councils are on the move.
Coming soonInformant Network
Improves scouting. When you scout a rival, you see their lineup and resources.
Security
Hidden Vault
Protects a share of your Dirty Money, Clean Money and Supplies from being stolen.
Coming soonGatehouse
Raises the Estate's defense against rival crews.
Prestige
Trophy Gallery
Displays permanent mementos of your league ranks, captured Landmarks and rare loot. A show of history, not power.
Coming soonCar Garage
Shows your car collection. Cars are cosmetic. Cars earned by play give a very small march speed bonus, capped.
Coming soonWine Cellar
A prestige room with small bonuses. Cosmetic and collectible.