Mafia LegacyWiki

Buildings

Twenty-six buildings in ten groups. The Mansion sets the limit; nothing else on the grounds can grow past it.

The Estate is the House's own ground: a Mansion on the hill, a courtyard and a ring of buildings that each do one honest-looking job. Behind every one of them is a quiet purpose. The Mansion sets the limit. Nothing else on the grounds can grow past it. By day the ring looks like the old harbor. After dark every front lights up: neon script, lit windows, a pool glowing blue in the Mansion courtyard.

The Hearth Rule. No hand is raised against a family's house. Business happens in the street, never at the door.

In-game screenshot: the Estate seen from above

Centre

In game

Mansion

Sets the level limit of every other building and of your crew. Upgrading it opens new buildings and raises the ceiling on everything else. The top lev

Fronts

In game

Restaurant

Produces Clean Money and washes Dirty Money into Clean Money, up to its hourly limit. Upgrading it raises the limit and lets the laundering queue run

In game

Laundry

A second laundering front. Adds hourly capacity and Clean Money income on top of the Restaurant.

In game

Auto Showroom

A third front. Adds laundering capacity and Clean Money income.

In game

Jazz Club

A fourth front. Adds laundering capacity and Clean Money income.

Underground

In game

Bootleg Distillery

Earns Dirty Money every hour, even while you are away. It adds no Wanted of its own.

In game

Back Room Club

Another Dirty Money source, richer than the Distillery and just as watched. Best in a Velvet Mile Estate.

Coming soon

Black Market

Swaps Dirty Money for Supplies and back. Opens fast laundering, which is quick but costs a larger cut and raises Wanted.

Production

In game

Equipment Workshop

Turns Supplies into crew equipment. Sets what your crew can wear into a fight.

In game

Warehouse

Raises your storage limit for Dirty Money and Supplies. In the first release, this job is done by the Mansion itself.

In game

Service Garage

Keeps the family rolling. Produces Supplies.

Crew

In game

Recruitment Bar

Recruit crew. In the first release, some crew join free; others need shards from Street Jobs. Later, a Reputation invite and a diamond invite arrive,

In game

Boxing Gym

Spend Clean Money to train crew and raise their level. Their level cap follows your Mansion.

Coming soon

Target Range

Crew drills that help train combat-focused crew. Details coming soon.

In game

Clinic

Heals injured crew faster. Injured crew cannot go on jobs.

Coming soon

Tailor

Crafts and improves suit and hat equipment for your crew.

Law & Money

In game

Law Office

Wanted falls faster. A lawyer assigned as manager makes it fall faster still.

In game

Accounting Office

Lowers the laundering cut and speeds the washing. A strong spot for an Accountant manager.

Research

In game

Consigliere's Office

Research. Spend time and Clean Money to unlock permanent bonuses in economy, operations, crew, stealth and later logistics and defense. Research stays

Intelligence

Coming soon

Telegraph Room

Detects enemy spies and warns you when rival Councils are on the move.

Coming soon

Informant Network

Improves scouting. When you scout a rival, you see their lineup and resources.

Security

Coming soon

Hidden Vault

Protects a share of your Dirty Money, Clean Money and Supplies from being stolen.

Coming soon

Gatehouse

Raises the Estate's defense against rival crews.

Prestige

Coming soon

Trophy Gallery

Displays permanent mementos of your league ranks, captured Landmarks and rare loot. A show of history, not power.

Coming soon

Car Garage

Shows your car collection. Cars are cosmetic. Cars earned by play give a very small march speed bonus, capped.

Coming soon

Wine Cellar

A prestige room with small bonuses. Cosmetic and collectible.